unreal.PlayerInput¶
- class unreal.PlayerInput(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectObject within PlayerController that processes player input. Only exists on the client in network games. see: https://docs.unrealengine.com/latest/INT/Gameplay/Input/index.html
C++ Source:
Module: Engine
File: PlayerInput.h
Editor Properties: (see get_editor_property/set_editor_property)
debug_exec_bindings(Array[KeyBind]): [Read-Write] Generic bindings of keys to Exec()-compatible strings for development purposes onlyinverted_axis(Array[Name]): [Read-Write] List of Axis Mappings that have been inverted
- get_outer_a_player_controller() PlayerController¶
Return’s this object casted to a player controller. This can be null if there is no player controller.
- Return type: