unreal.EnhancedInputActionHandlerDynamicSignature¶
- class unreal.EnhancedInputActionHandlerDynamicSignature(*args: Any, **kwargs: Any)¶
Bases:
DelegateBase- Parameters:
action_value (InputActionValue) – The combined value of all inputs mapped to this action.
elapsed_time (float) – The amount of time in seconds that has elapsed since this input action has begun processing its input values.
triggered_time (float) – The amount of time in seconds that this input action has been in the “triggered” state.
source_action (InputAction) – The input action which caused this event to fire.
C++ Source:
Plugin: EnhancedInput
Module: EnhancedInput
File: EnhancedInputComponent.h