unreal.EmitterDynamicParameter¶
- class unreal.EmitterDynamicParameter¶
Bases:
unreal.StructBaseHelper structure for displaying the parameter.
C++ Source:
Module: Engine
File: ParticleModuleParameterDynamic.h
Editor Properties: (see get_editor_property/set_editor_property)
param_name(Name): [Read-Only] Param Name: The parameter name - from the material DynamicParameter expression. READ-ONLYparam_value(RawDistributionFloat): [Read-Write] Param Value: The distriubtion for the parameter value.scale_velocity_by_param_value(bool): [Read-Write] Scale Velocity by Param Value: If true, scale the velocity value selected in ValueMethod by the evaluated ParamValue.spawn_time_only(bool): [Read-Write] Spawn Time Only: If true, only set the value at spawn time of the particle, otherwise update each frame.use_emitter_time(bool): [Read-Write] Use Emitter Time: If true, use the EmitterTime to retrieve the value, otherwise use Particle RelativeTime.value_method(EmitterDynamicParameterValue): [Read-Write] Value Method: Where to get the parameter value from.