unreal.EditorUtilityToolMenuEntry

class unreal.EditorUtilityToolMenuEntry(outer: Object | None = None, name: Name | str = 'None')

Bases: ToolMenuEntryScript

Editor Utility Tool Menu Entry

C++ Source:

  • Module: Blutility

  • File: EditorUtilityToolMenu.h

Editor Properties: (see get_editor_property/set_editor_property)

  • data (ToolMenuEntryScriptData): [Read-Write]

  • run_editor_utility_on_startup (bool): [Read-Write] Run this editor utility on start-up (after asset discovery)?