unreal.EditorUtilityToolMenuSection

class unreal.EditorUtilityToolMenuSection(outer: Object | None = None, name: Name | str = 'None')

Bases: ToolMenuSectionDynamic

Editor Utility Tool Menu Section

C++ Source:

  • Module: Blutility

  • File: EditorUtilityToolMenu.h

Editor Properties: (see get_editor_property/set_editor_property)

  • run_editor_utility_on_startup (bool): [Read-Write] Run this editor utility on start-up (after asset discovery)?