unreal.EditorScriptingCreateProxyMeshActorOptions_Deprecated
¶
- class unreal.EditorScriptingCreateProxyMeshActorOptions_Deprecated(destroy_source_actors: bool = False, new_actor_label: str = '', rename_components_from_source: bool = False, spawn_merged_actor: bool = False, base_package_name: str = '', mesh_proxy_settings: MeshProxySettings = Ellipsis)¶
Bases:
EditorScriptingJoinStaticMeshActorsOptions_Deprecated
Editor Scripting Create Proxy Mesh Actor Options Deprecated
C++ Source:
Plugin: EditorScriptingUtilities
Module: EditorScriptingUtilities
File: EditorLevelLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
base_package_name
(str): [Read-Write] The package path you want to save to. ie: /Game/MyFolderdestroy_source_actors
(bool): [Read-Write] Destroy the provided Actors after the operation.mesh_proxy_settings
(MeshProxySettings): [Read-Write]new_actor_label
(str): [Read-Write] Name of the new spawned Actor to replace the provided Actors.rename_components_from_source
(bool): [Read-Write] Rename StaticMeshComponents based on source Actor’s name.spawn_merged_actor
(bool): [Read-Write] Spawn the new merged actors
- property base_package_name: str¶
/Game/MyFolder
- Type:
(str)
- Type:
[Read-Write] The package path you want to save to. ie
- property mesh_proxy_settings: MeshProxySettings¶
[Read-Write]
- Type: