unreal.EXRFileCompositingOutput
¶
- class unreal.EXRFileCompositingOutput(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
CompositingElementOutput
EXRFile Compositing Output
C++ Source:
Plugin: Composure
Module: Composure
File: CompositingElementOutputs.h
Editor Properties: (see get_editor_property/set_editor_property)
compression
(ExrCompressionOptions): [Read-Write] Compressionenabled
(bool): [Read-Write] Enabledfilename_format
(str): [Read-Write] Filename Format: The format to use for the resulting filename. Extension will be added automatically. Any tokens of the form {token} will be replaced with the corresponding value: {frame} - The current frame numberoutput_directiory
(DirectoryPath): [Read-Write] Output Directioryoutput_frame_rate
(FrameRate): [Read-Write] Output Frame Ratepass_name
(Name): [Read-Write] Pass Name
- property compression: ExrCompressionOptions¶
[Read-Write] Compression
- Type:
- property filename_format: str¶
[Read-Write] Filename Format: The format to use for the resulting filename. Extension will be added automatically. Any tokens of the form {token} will be replaced with the corresponding value: {frame} - The current frame number
- Type:
(str)
- property output_directiory: DirectoryPath¶
[Read-Write] Output Directiory
- Type: