unreal.CompositingElementOutput¶
- class unreal.CompositingElementOutput(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
CompositingElementPassCompositing Element Output
C++ Source:
Plugin: Composure
Module: Composure
File: CompositingElementPasses.h
Editor Properties: (see get_editor_property/set_editor_property)
enabled(bool): [Read-Write] Enabledpass_name(Name): [Read-Write] Pass Name
- relay_output(final_result, post_process_proxy) None¶
Relay Output
- Parameters:
final_result (Texture) –
post_process_proxy (ComposurePostProcessingPassProxy) –