unreal.DropTimecode¶
- class unreal.DropTimecode(timecode: Timecode = Ellipsis, frame_rate: int = 0, color_framing: bool = False, running_forward: bool = False, new_frame: bool = False)¶
Bases:
StructBaseHold a frame of a Linear Timecode Frame
C++ Source:
Plugin: LinearTimecode
Module: LinearTimecode
File: DropTimecode.h
Editor Properties: (see get_editor_property/set_editor_property)
color_framing(bool): [Read-Write] Sync is in phase with color burstframe_rate(int32): [Read-Write] Guess at incoming frame ratenew_frame(bool): [Read-Write] Is a new timecode framerunning_forward(bool): [Read-Write] When timecode is reading forwardtimecode(Timecode): [Read-Write] Decoded Timecode