unreal.DrawDebugChairSettings

class unreal.DrawDebugChairSettings(width: float = 0.0, seat_height: float = 0.0, back_height: float = 0.0, back_tilt: float = 0.0)

Bases: StructBase

Settings for debug drawing chairs

C++ Source:

  • Plugin: DrawDebugLibrary

  • Module: DrawDebugLibrary

  • File: DrawDebugLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • back_height (float): [Read-Write] Height of the back of the chair off the seat

  • back_tilt (float): [Read-Write] Tilt of the chair backwards in cm

  • seat_height (float): [Read-Write] Height of the seat of the chair off the ground

  • width (float): [Read-Write] Width of the chair

property back_height: float

[Read-Write] Height of the back of the chair off the seat

Type:

(float)

property back_tilt: float

[Read-Write] Tilt of the chair backwards in cm

Type:

(float)

property seat_height: float

[Read-Write] Height of the seat of the chair off the ground

Type:

(float)

property width: float

[Read-Write] Width of the chair

Type:

(float)