unreal.DrawDebugArrowSettings¶
- class unreal.DrawDebugArrowSettings(arrowhead_on_start: bool = False, arrow_line_ends_at_start_head: bool = False, arrow_head_start_size: float = 0.0, arrow_head_start_type: DrawDebugArrowHead = Ellipsis, arrowhead_on_end: bool = False, arrow_line_ends_at_end_head: bool = False, arrow_head_end_size: float = 0.0, arrow_head_end_type: DrawDebugArrowHead = Ellipsis)¶
Bases:
StructBaseSettings for debug drawing arrows
C++ Source:
Plugin: DrawDebugLibrary
Module: DrawDebugLibrary
File: DrawDebugLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
arrow_head_end_size(float): [Read-Write] Size of the end arrow headarrow_head_end_type(DrawDebugArrowHead): [Read-Write] Type of end arrow headarrow_head_start_size(float): [Read-Write] Size of the start arrow headarrow_head_start_type(DrawDebugArrowHead): [Read-Write] Type of start arrow headarrow_line_ends_at_end_head(bool): [Read-Write] If the line should end at the end arrow headarrow_line_ends_at_start_head(bool): [Read-Write] If the line should end at the start arrow headarrowhead_on_end(bool): [Read-Write] If to draw an arrow head on the end of the arrowarrowhead_on_start(bool): [Read-Write] If to draw an arrow head on the start of the arrow
- property arrow_head_end_type: DrawDebugArrowHead¶
[Read-Write] Type of end arrow head
- Type:
- property arrow_head_start_type: DrawDebugArrowHead¶
[Read-Write] Type of start arrow head
- Type:
- property arrow_line_ends_at_end_head: bool¶
[Read-Write] If the line should end at the end arrow head
- Type:
(bool)
- property arrow_line_ends_at_start_head: bool¶
[Read-Write] If the line should end at the start arrow head
- Type:
(bool)