unreal.DisplayClusterConfigurationViewport_Overscan¶
- class unreal.DisplayClusterConfigurationViewport_Overscan(enabled: bool = False, mode: DisplayClusterConfigurationViewportOverscanMode = Ellipsis, left: float = 0.0, right: float = 0.0, top: float = 0.0, bottom: float = 0.0, oversize: bool = False)¶
Bases:
StructBaseDisplay Cluster Configuration Viewport Overscan
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes_ViewportOverscan.h
Editor Properties: (see get_editor_property/set_editor_property)
bottom(float): [Read-Write] Bottomenabled(bool): [Read-Write] Enable/disable Viewport Overscan and specify units as percent or pixel values.left(float): [Read-Write] Leftmode(DisplayClusterConfigurationViewportOverscanMode): [Read-Write] Enable/disable Viewport Overscan and specify units as percent or pixel values.oversize(bool): [Read-Write] Set to True to render at the overscan resolution, set to false to render at the resolution in the configuration and scale for overscan.right(float): [Read-Write] Righttop(float): [Read-Write] Top
- property enabled: bool¶
[Read-Write] Enable/disable Viewport Overscan and specify units as percent or pixel values.
- Type:
(bool)
- property mode: DisplayClusterConfigurationViewportOverscanMode¶
[Read-Write] Enable/disable Viewport Overscan and specify units as percent or pixel values.