unreal.DisplayClusterConfigurationViewport_ICVFX

class unreal.DisplayClusterConfigurationViewport_ICVFX(allow_icvfx: bool = False, allow_inner_frustum: bool = False, camera_render_mode: DisplayClusterConfigurationICVFX_OverrideCameraRenderMode = Ellipsis, lightcard_render_mode: DisplayClusterConfigurationICVFX_OverrideLightcardRenderMode = Ellipsis, override_chromakey_type: DisplayClusterConfigurationICVFX_OverrideChromakeyType = Ellipsis, per_camera_override_chromakey_type: None = {}, reverse_camera_priority: bool = False)

Bases: StructBase

Unique ICVFX customisation for each viewport.

Must be processed in UDisplayClusterConfigurationViewport::GetViewportICVFXFlags(). This will result in some EDisplayClusterViewportICVFXFlags being raised.

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes_Viewport.h

Editor Properties: (see get_editor_property/set_editor_property)

  • allow_icvfx (bool): [Read-Write] Enable in-camera VFX for this Viewport (works only with supported Projection Policies)

  • allow_inner_frustum (bool): [Read-Write] Allow the inner frustum to appear on this Viewport

  • camera_render_mode (DisplayClusterConfigurationICVFX_OverrideCameraRenderMode): [Read-Write] Disable incamera render to this viewport

  • lightcard_render_mode (DisplayClusterConfigurationICVFX_OverrideLightcardRenderMode): [Read-Write] Use unique lightcard mode for this viewport

  • override_chromakey_type (DisplayClusterConfigurationICVFX_OverrideChromakeyType): [Read-Write] Use unique chromakey type for this viewport

  • per_camera_override_chromakey_type (Map[str, DisplayClusterConfigurationICVFX_OverrideChromakeyType]): [Read-Write] Determines the chromakey override per-camera in this viewport.

  • reverse_camera_priority (bool): [Read-Write] The order in which the ICVFX cameras are composited over is reversed. Useful for time-multiplexed displays.

property allow_icvfx: bool

[Read-Write] Enable in-camera VFX for this Viewport (works only with supported Projection Policies)

Type:

(bool)

property allow_inner_frustum: bool

[Read-Write] Allow the inner frustum to appear on this Viewport

Type:

(bool)

property camera_render_mode: DisplayClusterConfigurationICVFX_OverrideCameraRenderMode

[Read-Write] Disable incamera render to this viewport

Type:

(DisplayClusterConfigurationICVFX_OverrideCameraRenderMode)

property lightcard_render_mode: DisplayClusterConfigurationICVFX_OverrideLightcardRenderMode

[Read-Write] Use unique lightcard mode for this viewport

Type:

(DisplayClusterConfigurationICVFX_OverrideLightcardRenderMode)

property override_chromakey_type: DisplayClusterConfigurationICVFX_OverrideChromakeyType

[Read-Write] Use unique chromakey type for this viewport

Type:

(DisplayClusterConfigurationICVFX_OverrideChromakeyType)

property per_camera_override_chromakey_type: None

[Read-Write] Determines the chromakey override per-camera in this viewport.

Type:

(Map[str, DisplayClusterConfigurationICVFX_OverrideChromakeyType])

property reverse_camera_priority: bool

[Read-Write] The order in which the ICVFX cameras are composited over is reversed. Useful for time-multiplexed displays.

Type:

(bool)