unreal.DisplayClusterConfigurationUpscalerSettings

class unreal.DisplayClusterConfigurationUpscalerSettings(method_name: Name = 'None')

Bases: StructBase

Upscaler settings.

MethodName - refers to one of the available methods EditingData - Editable data for selected Method.

FInstancedPropertyBag is an abstract container and is not handled on the nDisplay side.

MethodName is customized as a drop-down list where items are taken from: - EDisplayClusterConfigurationUpscalingMethod enum elements - Upscalers exposed in the IUpscalerModularFeature interface.

Data logic are implemented in the FDisplayClusterConfigurationUpscalerSettingsDetailCustomization. The initial structure FInstancedPropertyBag is derived by the IUpscalerModularFeature::GetSettings().

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes_Upscaler.h

Editor Properties: (see get_editor_property/set_editor_property)

  • editing_data (InstancedPropertyBag): [Read-Write] Upscaling method settings.

  • method_name (Name): [Read-Write] Override the Upscaling method.

property method_name: Name

[Read-Write] Override the Upscaling method.

Type:

(Name)