unreal.DisplayClusterConfigurationTile_Settings¶
- class unreal.DisplayClusterConfigurationTile_Settings(enabled: bool = False, layout: IntPoint = Ellipsis)¶
Bases:
StructBaseTile rendering
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes_Tile.h
Editor Properties: (see get_editor_property/set_editor_property)
enabled(bool): [Read-Write] Enable tile rendering.layout(IntPoint): [Read-Write] Tiling layout (X by Y tiles amount).