unreal.DisplayClusterConfigurationRenderFrame¶
- class unreal.DisplayClusterConfigurationRenderFrame(cluster_render_target_ratio_mult: float = 0.0, cluster_icvfx_inner_viewport_render_target_ratio_mult: float = 0.0, cluster_icvfx_outer_viewport_render_target_ratio_mult: float = 0.0, cluster_buffer_ratio_mult: float = 0.0, cluster_icvfx_inner_frustum_buffer_ratio_mult: float = 0.0, cluster_icvfx_outer_viewport_buffer_ratio_mult: float = 0.0, allow_warp_blend: bool = False)¶
Bases:
StructBaseThis struct now stored in UDisplayClusterConfigurationData, and replicated with MultiUser
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes_Viewport.h
Editor Properties: (see get_editor_property/set_editor_property)
allow_warp_blend(bool): [Read-Write] Allow warpblend rendercluster_buffer_ratio_mult(float): [Read-Write] Multiplies all screen percentages within nDisplay by this value.cluster_icvfx_inner_frustum_buffer_ratio_mult(float): [Read-Write] Multiplies the screen percentage for all ICVFX Inner Frustum viewports by this value.cluster_icvfx_inner_viewport_render_target_ratio_mult(float): [Read-Write] Multiplies the RTT size of the ICVFX Inner Frustum viewports by this value.cluster_icvfx_outer_viewport_buffer_ratio_mult(float): [Read-Write] Multiplies the screen percentage for viewports by this value. (Excluding ICVFX internal viewports such as Inner Frustum, LightCards and Chromakey.)cluster_icvfx_outer_viewport_render_target_ratio_mult(float): [Read-Write] Multiplies the RTT size of the viewports by this value. (Excluding ICVFX internal viewports such as Inner frustum, LightCards, Chromakey, etc.)cluster_render_target_ratio_mult(float): [Read-Write] Multiplies the RTT size of all viewports within nDisplay by this value.
- property cluster_buffer_ratio_mult: float¶
[Read-Write] Multiplies all screen percentages within nDisplay by this value.
- Type:
(float)
- property cluster_icvfx_inner_frustum_buffer_ratio_mult: float¶
[Read-Write] Multiplies the screen percentage for all ICVFX Inner Frustum viewports by this value.
- Type:
(float)
- property cluster_icvfx_inner_viewport_render_target_ratio_mult: float¶
[Read-Write] Multiplies the RTT size of the ICVFX Inner Frustum viewports by this value.
- Type:
(float)
- property cluster_icvfx_outer_viewport_buffer_ratio_mult: float¶
[Read-Write] Multiplies the screen percentage for viewports by this value. (Excluding ICVFX internal viewports such as Inner Frustum, LightCards and Chromakey.)
- Type:
(float)