unreal.DisplayClusterConfigurationPostRender_Override¶
- class unreal.DisplayClusterConfigurationPostRender_Override(allow_replace=False, source_texture=None, should_use_texture_region=False, texture_region=[[0, 0], [0, 0]])¶
Bases:
unreal.StructBaseDisplay Cluster Configuration Post Render Override
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes_PostRender.h
Editor Properties: (see get_editor_property/set_editor_property)
allow_replace(bool): [Read-Write] Allow Replace: Disable default render, and resolve SourceTexture to viewportshould_use_texture_region(bool): [Read-Write] Should Use Texture Region: Set to True to crop the texture for the inner frustum as specified below.source_texture(Texture2D): [Read-Write] Source Texture: Texture to use in place of the inner frustum.texture_region(DisplayClusterReplaceTextureCropRectangle): [Read-Write] Texture Region: Texture Crop
- property allow_replace¶
[Read-Write] Allow Replace: Disable default render, and resolve SourceTexture to viewport
- Type
(bool)
- property should_use_texture_region¶
[Read-Write] Should Use Texture Region: Set to True to crop the texture for the inner frustum as specified below.
- Type
(bool)
- property source_texture¶
[Read-Write] Source Texture: Texture to use in place of the inner frustum.
- Type
- property texture_region¶
[Read-Write] Texture Region: Texture Crop