unreal.DisplayClusterConfigurationMediaNodeBackbuffer¶
- class unreal.DisplayClusterConfigurationMediaNodeBackbuffer(enable: bool = False, media_outputs: None = [], tiled_split_layout: IntPoint = Ellipsis, tiled_media_outputs: None = [])¶
Bases:
StructBaseMedia settings for node backbuffer
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes_Media.h
Editor Properties: (see get_editor_property/set_editor_property)
enable(bool): [Read-Write] Enable/Disable Mediamedia_outputs(Array[DisplayClusterConfigurationMediaOutput]): [Read-Write] Full-Frame Media Outputstiled_media_outputs(Array[DisplayClusterConfigurationMediaUniformTileOutput]): [Read-Write] Tile mapping. Maps tiles to media outputs.tiled_split_layout(IntPoint): [Read-Write] Split layout