unreal.DisplayClusterConfigurationMediaNodeBackbuffer

class unreal.DisplayClusterConfigurationMediaNodeBackbuffer(enable: bool = False, media_outputs: None = [], tiled_split_layout: IntPoint = Ellipsis, tiled_media_outputs: None = [])

Bases: StructBase

  • Media settings for node backbuffer

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes_Media.h

Editor Properties: (see get_editor_property/set_editor_property)

  • enable (bool): [Read-Write] Enable/Disable Media

  • media_outputs (Array[DisplayClusterConfigurationMediaOutput]): [Read-Write] Full-Frame Media Outputs

  • tiled_media_outputs (Array[DisplayClusterConfigurationMediaUniformTileOutput]): [Read-Write] Tile mapping. Maps tiles to media outputs.

  • tiled_split_layout (IntPoint): [Read-Write] Split layout

property enable: bool

[Read-Write] Enable/Disable Media

Type:

(bool)

property media_outputs: None

[Read-Write] Full-Frame Media Outputs

Type:

(Array[DisplayClusterConfigurationMediaOutput])

property tiled_media_outputs: None

[Read-Write] Tile mapping. Maps tiles to media outputs.

Type:

(Array[DisplayClusterConfigurationMediaUniformTileOutput])

property tiled_split_layout: IntPoint

[Read-Write] Split layout

Type:

(IntPoint)