unreal.DisplayClusterConfigurationMediaICVFX
¶
- class unreal.DisplayClusterConfigurationMediaICVFX(enable: bool = False, media_output_groups: None = [], media_input_groups: None = [])¶
Bases:
StructBase
Media settings for ICVFX cameras
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes_Media.h
Editor Properties: (see get_editor_property/set_editor_property)
enable
(bool): [Read-Write] Enable/disable mediamedia_input_groups
(Array[DisplayClusterConfigurationMediaInputGroup]): [Read-Write] Media input mappingmedia_output_groups
(Array[DisplayClusterConfigurationMediaOutputGroup]): [Read-Write] Media output mapping