unreal.DisplayClusterConfigurationMedia¶
- class unreal.DisplayClusterConfigurationMedia(enable: bool = False, media_source: MediaSource = Ellipsis, media_output: MediaOutput = Ellipsis)¶
Bases:
StructBaseMedia settings for viewports and backbuffer
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes_Media.h
Editor Properties: (see get_editor_property/set_editor_property)
enable(bool): [Read-Write] Enable/disable mediamedia_output(MediaOutput): [Read-Write] Media output to usemedia_source(MediaSource): [Read-Write] Media source to use
- property media_output: MediaOutput¶
[Read-Write] Media output to use
- Type:
- property media_source: MediaSource¶
[Read-Write] Media source to use
- Type: