unreal.DisplayClusterConfigurationICVFX_VisibilityList¶
- class unreal.DisplayClusterConfigurationICVFX_VisibilityList(actor_layers=[], actors=[], root_actor_component_names=[])¶
Bases:
unreal.StructBaseDisplay Cluster Configuration ICVFX Visibility List
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes_ICVFX.h
Editor Properties: (see get_editor_property/set_editor_property)
actor_layers(Array(ActorLayer)): [Read-Write] Actor Layers: {LayersTooltip}actors(Array(Actor)): [Read-Write] Actors: {ActorsTooltip}root_actor_component_names(Array(str)): [Read-Write] Root Actor Component Names: Reference to RootActor components by names
- property actor_layers¶
[Read-Write] Actor Layers: {LayersTooltip}
- Type
(Array(ActorLayer))