unreal.DisplayClusterConfigurationICVFX_PerLightcardRenderMode¶
- class unreal.DisplayClusterConfigurationICVFX_PerLightcardRenderMode¶
Bases:
EnumBaseHow to render a Light Card Actor in relation to the inner frustum.
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes_Enums.h
- DEFAULT: DisplayClusterConfigurationICVFX_PerLightcardRenderMode = Ellipsis¶
It is determined by nDisplay settings.
- Type:
0
- OVER: DisplayClusterConfigurationICVFX_PerLightcardRenderMode = Ellipsis¶
Render Light Card Actor over the inner frustum. Light Card Actor can be directly visible in camera.
- Type:
1
- UNDER: DisplayClusterConfigurationICVFX_PerLightcardRenderMode = Ellipsis¶
Render Light Card Actor under the inner frustum. Light Card Actor will not be directly visible in camera.
- Type:
2