unreal.DisplayClusterConfigurationICVFX_PerLightcardRenderMode

class unreal.DisplayClusterConfigurationICVFX_PerLightcardRenderMode

Bases: EnumBase

How to render a Light Card Actor in relation to the inner frustum.

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes_Enums.h

DEFAULT: DisplayClusterConfigurationICVFX_PerLightcardRenderMode = Ellipsis

It is determined by nDisplay settings.

Type:

0

OVER: DisplayClusterConfigurationICVFX_PerLightcardRenderMode = Ellipsis

Render Light Card Actor over the inner frustum. Light Card Actor can be directly visible in camera.

Type:

1

UNDER: DisplayClusterConfigurationICVFX_PerLightcardRenderMode = Ellipsis

Render Light Card Actor under the inner frustum. Light Card Actor will not be directly visible in camera.

Type:

2