unreal.DisplayClusterConfigurationICVFX_OverrideLightcardRenderMode¶
- class unreal.DisplayClusterConfigurationICVFX_OverrideLightcardRenderMode¶
Bases:
EnumBaseOverride the lightcard rendering order for the viewport.
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes_Enums.h
- DEFAULT: DisplayClusterConfigurationICVFX_OverrideLightcardRenderMode = Ellipsis¶
Use global lightcard mode from StageSettings for this viewport
- Type:
0
- DISABLED: DisplayClusterConfigurationICVFX_OverrideLightcardRenderMode = Ellipsis¶
Disable lightcard rendering for this viewport
- Type:
1
- OVER: DisplayClusterConfigurationICVFX_OverrideLightcardRenderMode = Ellipsis¶
Always render the In-Camera frame over lightcards for this viewport.
- Type:
2
- UNDER: DisplayClusterConfigurationICVFX_OverrideLightcardRenderMode = Ellipsis¶
Always render the In-Camera frame under lightcards for this viewport.
- Type:
3