unreal.DisplayClusterConfigurationICVFX_OverlayAdvancedRenderSettings

class unreal.DisplayClusterConfigurationICVFX_OverlayAdvancedRenderSettings(buffer_ratio: float = 0.0, render_target_ratio: float = 0.0, gpu_index: int = 0, stereo_gpu_index: int = 0, stereo_mode: DisplayClusterConfigurationViewport_StereoMode = Ellipsis)

Bases: StructBase

Display Cluster Configuration ICVFX Overlay Advanced Render Settings

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes_ICVFX.h

Editor Properties: (see get_editor_property/set_editor_property)

  • buffer_ratio (float): [Read-Write] Allow ScreenPercentage

  • gpu_index (int32): [Read-Write] Specifies the GPU index for the ICVFX viewport (LC or CK). A value of ‘-1’ means using the same GPU index as defined in the base viewport: - The In-Camera viewport is used as the base viewport for the Chromakey (CK) viewport. - An outer viewport is used as the base viewport for the Light Card (LC) viewport. Used to improve rendering performance by spreading the load across multiple GPUs.

  • render_target_ratio (float): [Read-Write] Performance: Render to scale RTT, resolved with shader to viewport (Custom value)

  • stereo_gpu_index (int32): [Read-Write] Specifies the GPU index for the ICVFX viewport (LC or CK) in stereo rendering for the second eye. A value of ‘-1’ means to use the value from the GPU Index parameter. (the same value is used for both eyes). Used to improve rendering performance by spreading the load across multiple GPUs.

  • stereo_mode (DisplayClusterConfigurationViewport_StereoMode): [Read-Write] Performance: force monoscopic render, resolved to stereo viewport

property buffer_ratio: float

[Read-Write] Allow ScreenPercentage

Type:

(float)

property gpu_index: int

[Read-Write] Specifies the GPU index for the ICVFX viewport (LC or CK). A value of ‘-1’ means using the same GPU index as defined in the base viewport: - The In-Camera viewport is used as the base viewport for the Chromakey (CK) viewport. - An outer viewport is used as the base viewport for the Light Card (LC) viewport. Used to improve rendering performance by spreading the load across multiple GPUs.

Type:

(int32)

property render_target_ratio: float

Render to scale RTT, resolved with shader to viewport (Custom value)

Type:

(float)

Type:

[Read-Write] Performance

property stereo_gpu_index: int

[Read-Write] Specifies the GPU index for the ICVFX viewport (LC or CK) in stereo rendering for the second eye. A value of ‘-1’ means to use the value from the GPU Index parameter. (the same value is used for both eyes). Used to improve rendering performance by spreading the load across multiple GPUs.

Type:

(int32)

property stereo_mode: DisplayClusterConfigurationViewport_StereoMode

force monoscopic render, resolved to stereo viewport

Type:

(DisplayClusterConfigurationViewport_StereoMode)

Type:

[Read-Write] Performance