unreal.DisplayClusterConfigurationICVFX_Size

class unreal.DisplayClusterConfigurationICVFX_Size(width: int = 0, height: int = 0, adapt_size: bool = False)

Bases: StructBase

Default resolution settings for ICVFX.

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes_ICVFX.h

Editor Properties: (see get_editor_property/set_editor_property)

  • adapt_size (bool): [Read-Write] Automatically adapts the default frame resolution to be proportional to the filmback aspect ratio for the ICVFX Camera while continuing to render the same total amount of pixels as specified by the size. Enabling this can help avoid visual artifacts without affecting the performance budget.

  • height (int32): [Read-Write] The default height of In-Cameras, in pixels.

  • width (int32): [Read-Write] The default width of In-Cameras, in pixels.

property adapt_size: bool

[Read-Write] Automatically adapts the default frame resolution to be proportional to the filmback aspect ratio for the ICVFX Camera while continuing to render the same total amount of pixels as specified by the size. Enabling this can help avoid visual artifacts without affecting the performance budget.

Type:

(bool)

property height: int

[Read-Write] The default height of In-Cameras, in pixels.

Type:

(int32)

property width: int

[Read-Write] The default width of In-Cameras, in pixels.

Type:

(int32)