unreal.DisplayClusterConfigurationICVFX_CustomSize¶
- class unreal.DisplayClusterConfigurationICVFX_CustomSize(use_custom_size: bool = False, custom_width: int = 0, custom_height: int = 0, adapt_size: bool = False)¶
Bases:
StructBaseCustom resolution settings for ICVFX.
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes_ICVFX.h
Editor Properties: (see get_editor_property/set_editor_property)
adapt_size(bool): [Read-Write] Automatically adapts resolution to be proportional to the filmback aspect ratio for the ICVFX Camera while continuing to render the same total amount of pixels as specified by the size. Enabling this can help avoid visual artifacts without affecting the performance budget.custom_height(int32): [Read-Write] Custom Height, in pixels.custom_width(int32): [Read-Write] Custom Width, in pixels.use_custom_size(bool): [Read-Write] Enabling this option will allow these custom settings to be used instead of the default settings.
- property adapt_size: bool¶
[Read-Write] Automatically adapts resolution to be proportional to the filmback aspect ratio for the ICVFX Camera while continuing to render the same total amount of pixels as specified by the size. Enabling this can help avoid visual artifacts without affecting the performance budget.
- Type:
(bool)