unreal.DisplayClusterConfigurationICVFX_CustomSize

class unreal.DisplayClusterConfigurationICVFX_CustomSize(use_custom_size: bool = False, custom_width: int = 0, custom_height: int = 0, adapt_size: bool = False)

Bases: StructBase

Custom resolution settings for ICVFX.

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes_ICVFX.h

Editor Properties: (see get_editor_property/set_editor_property)

  • adapt_size (bool): [Read-Write] Automatically adapts resolution to be proportional to the filmback aspect ratio for the ICVFX Camera while continuing to render the same total amount of pixels as specified by the size. Enabling this can help avoid visual artifacts without affecting the performance budget.

  • custom_height (int32): [Read-Write] Custom Height, in pixels.

  • custom_width (int32): [Read-Write] Custom Width, in pixels.

  • use_custom_size (bool): [Read-Write] Enabling this option will allow these custom settings to be used instead of the default settings.

property adapt_size: bool

[Read-Write] Automatically adapts resolution to be proportional to the filmback aspect ratio for the ICVFX Camera while continuing to render the same total amount of pixels as specified by the size. Enabling this can help avoid visual artifacts without affecting the performance budget.

Type:

(bool)

property custom_height: int

[Read-Write] Custom Height, in pixels.

Type:

(int32)

property custom_width: int

[Read-Write] Custom Width, in pixels.

Type:

(int32)

property use_custom_size: bool

[Read-Write] Enabling this option will allow these custom settings to be used instead of the default settings.

Type:

(bool)