unreal.DisplayClusterConfigurationICVFX_ChromakeySettings¶
- class unreal.DisplayClusterConfigurationICVFX_ChromakeySettings(enable=False, chromakey_color=[0.0, 0.5, 0.0, 1.0], chromakey_render_texture=[False, False, [False, 2560, 1440], [[], [], []], [False, None, False, [[0, 0], [0, 0]]], [DisplayClusterConfiguration_PostRenderBlur.NONE, 5, 20.0], [False, TextureFilter.TF_TRILINEAR, TextureAddress.TA_CLAMP, TextureAddress.TA_CLAMP, False, 0], [1.0, 1.0, - 1, - 1, DisplayClusterConfigurationViewport_StereoMode.DEFAULT]], chromakey_markers=[True, [0.0, 0.25, 0.0, 1.0], None, 0.5, 1.5, [0.0, 0.0]])¶
Bases:
unreal.StructBaseDisplay Cluster Configuration ICVFX Chromakey Settings
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes_ICVFX.h
Editor Properties: (see get_editor_property/set_editor_property)
chromakey_color(LinearColor): [Read-Write] Chromakey Color: Chromakey Colorchromakey_markers(DisplayClusterConfigurationICVFX_ChromakeyMarkers): [Read-Write] Chromakey Markers: Display Chromakey Markers to facilitate camera tracking in post production.chromakey_render_texture(DisplayClusterConfigurationICVFX_ChromakeyRenderSettings): [Read-Write] Chromakey Render Texture: Configure a custom chromakey based on content that will appear in the inner frustum, rather than the entire inner frustum.enable(bool): [Read-Write] Enable: Set to True to fill the inner frustum with the specified Chromakey Color.
- property chromakey_color¶
[Read-Write] Chromakey Color: Chromakey Color
- Type
- property chromakey_markers¶
[Read-Write] Chromakey Markers: Display Chromakey Markers to facilitate camera tracking in post production.
- property chromakey_render_texture¶
[Read-Write] Chromakey Render Texture: Configure a custom chromakey based on content that will appear in the inner frustum, rather than the entire inner frustum.