unreal.DisplayClusterConfigurationICVFX_ChromakeyRenderSettings¶
- class unreal.DisplayClusterConfigurationICVFX_ChromakeyRenderSettings¶
Bases:
unreal.StructBaseDisplay Cluster Configuration ICVFX Chromakey Render Settings
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes_ICVFX.h
Editor Properties: (see get_editor_property/set_editor_property)
advanced_render_settings(DisplayClusterConfigurationICVFX_OverlayAdvancedRenderSettings): [Read-Write] Advanced render settingscustom_size(DisplayClusterConfigurationICVFX_CustomSize): [Read-Write] Performance: Use custom size (low-res) for chromakey RTT frame. Default size same as camera frameenable(bool): [Read-Write] Render chromakey actors from ShowOnlyList into texturegenerate_mips(DisplayClusterConfigurationPostRender_GenerateMips): [Read-Write] Generate Mipsoverride(DisplayClusterConfigurationPostRender_Override): [Read-Write] Override viewport render from source textureoverride_camera_viewport(bool): [Read-Write] Debug: override the texture of the camera viewport from this chromakey RTTpostprocess_blur(DisplayClusterConfigurationPostRender_BlurPostprocess): [Read-Write] Postprocess Blurshow_only_list(DisplayClusterConfigurationICVFX_VisibilityList): [Read-Write] Render actors from this layers to chromakey texture