unreal.DisplayClusterConfigurationICVFX_ChromakeyMarkers¶
- class unreal.DisplayClusterConfigurationICVFX_ChromakeyMarkers¶
Bases:
unreal.StructBaseDisplay Cluster Configuration ICVFX Chromakey Markers
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes_ICVFX.h
Editor Properties: (see get_editor_property/set_editor_property)
enable(bool): [Read-Write] Allow shromakey markers rendering (Also require not empty MarkerTileRGBA)marker_color(LinearColor): [Read-Write] Color of chromakey markermarker_tile_distance(float): [Read-Write] Marker Tile Distancemarker_tile_rgba(Texture2D): [Read-Write] (*required) This texture must by tiled in both directions. Alpha channel used to composingmarker_tile_scale(float): [Read-Write] Scale markers UV source