unreal.DisplayClusterConfigurationICVFX_CameraCustomFrustum¶
- class unreal.DisplayClusterConfigurationICVFX_CameraCustomFrustum(estimated_overscan_resolution: IntPoint = Ellipsis, inner_frustum_resolution: IntPoint = Ellipsis, overscan_pixels_increase: float = 0.0, enable: bool = False, adapt_resolution: bool = False, field_of_view_multiplier: float = 0.0, mode: DisplayClusterConfigurationViewportCustomFrustumMode = Ellipsis, left: float = 0.0, right: float = 0.0, top: float = 0.0, bottom: float = 0.0)¶
Bases:
StructBaseDisplay Cluster Configuration ICVFX Camera Custom Frustum
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes_ICVFX.h
Editor Properties: (see get_editor_property/set_editor_property)
adapt_resolution(bool): [Read-Write] Enable adaptive resolution.bottom(float): [Read-Write] Pixel/Percent value to alter the frustum to the bottomenable(bool): [Read-Write] Enable Custom Frustum.estimated_overscan_resolution(IntPoint): [Read-Only] Expected ICVFX camera resolution when both ‘Adapt Resolution’ and ‘Enable Inner Frustum Overscan’ are enabled.field_of_view_multiplier(float): [Read-Write] Multiply the field of view for the ICVFX camera by this value. This can increase the overall size of the inner frustum to help provide a buffer against latency when moving the camera.inner_frustum_resolution(IntPoint): [Read-Only] Real ICVFX camera resolution for current settings.left(float): [Read-Write] Pixel/Percent value to alter the frustum to the left sidemode(DisplayClusterConfigurationViewportCustomFrustumMode): [Read-Write] Enable/disable inner camera custom frustum and specify units as percent or pixel values.overscan_pixels_increase(float): [Read-Write] This value shows the ratio of “Overscan Estimated Resolution” pixels to “Frustum Internal Resolution” pixels.right(float): [Read-Write] Pixel/Percent value to alter the frustum to the right sidetop(float): [Read-Write] Pixel/Percent value to alter the frustum to the top
- property bottom: float¶
[Read-Write] Pixel/Percent value to alter the frustum to the bottom
- Type:
(float)
- property estimated_overscan_resolution: IntPoint¶
[Read-Only] Expected ICVFX camera resolution when both ‘Adapt Resolution’ and ‘Enable Inner Frustum Overscan’ are enabled.
- Type:
(IntPoint)
- property field_of_view_multiplier: float¶
[Read-Write] Multiply the field of view for the ICVFX camera by this value. This can increase the overall size of the inner frustum to help provide a buffer against latency when moving the camera.
- Type:
(float)
- property inner_frustum_resolution: IntPoint¶
[Read-Only] Real ICVFX camera resolution for current settings.
- Type:
(IntPoint)
- property left: float¶
[Read-Write] Pixel/Percent value to alter the frustum to the left side
- Type:
(float)
- property mode: DisplayClusterConfigurationViewportCustomFrustumMode¶
[Read-Write] Enable/disable inner camera custom frustum and specify units as percent or pixel values.
- property overscan_pixels_increase: float¶
[Read-Only] This value shows the ratio of “Overscan Estimated Resolution” pixels to “Frustum Internal Resolution” pixels.
- Type:
(float)