unreal.DisplayClusterConfigurationCluster¶
- class unreal.DisplayClusterConfigurationCluster(outer=None, name='None')¶
Bases:
unreal.DisplayClusterConfigurationData_BaseDisplay Cluster Configuration Cluster
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
failover(DisplayClusterConfigurationFailoverSettings): [Read-Write] Failovernetwork(DisplayClusterConfigurationNetworkSettings): [Read-Write] Networknodes(Map(str, DisplayClusterConfigurationClusterNode)): [Read-Only] Nodesprimary_node(DisplayClusterConfigurationPrimaryNode): [Read-Write] Primary Nodesync(DisplayClusterConfigurationClusterSync): [Read-Write] Sync
- property failover¶
[Read-Only] Failover
- get_node(node_id) DisplayClusterConfigurationClusterNode¶
Get Node
- Parameters
node_id (str) –
- Return type
- get_referenced_mesh_names()¶
Return all references to meshes from policy, and other
- property master_node¶
‘master_node’ was renamed to ‘primary_node’.
- Type
deprecated
- property network¶
[Read-Only] Network
- property nodes¶
[Read-Only] Nodes
- Type
- property primary_node¶
[Read-Only] Primary Node
- property sync¶
[Read-Only] Sync