unreal.DisplayClusterConfigurationCluster¶
- class unreal.DisplayClusterConfigurationCluster(outer=None, name='None')¶
Bases:
unreal.DisplayClusterConfigurationData_BaseDisplay Cluster Configuration Cluster
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
master_node(DisplayClusterConfigurationMasterNode): [Read-Write] Master Nodenetwork(DisplayClusterConfigurationNetworkSettings): [Read-Write] Networknodes(Map(str, DisplayClusterConfigurationClusterNode)): [Read-Only] Nodesoverall_cluster_post_process_settings(DisplayClusterConfigurationViewport_PerViewportSettings): [Read-Write] Global cluster post process settingssync(DisplayClusterConfigurationClusterSync): [Read-Write] Syncuse_overall_cluster_post_process(bool): [Read-Write] Apply the global cluster post process settings to all viewports
- property nodes¶
[Read-Only] Nodes
- Type
- property overall_cluster_post_process_settings¶
[Read-Only] Global cluster post process settings