unreal.DisplayClusterClusterEventJson¶
- class unreal.DisplayClusterClusterEventJson(is_system_event: bool = False, should_discard_on_repeat: bool = False, name: str = '', type: str = '', category: str = '', parameters: None = {})¶
Bases:
DisplayClusterClusterEventBase- /
Cluster event JSON
/
C++ Source:
Plugin: nDisplay
Module: DisplayCluster
File: DisplayClusterClusterEvent.h
Editor Properties: (see get_editor_property/set_editor_property)
category(str): [Read-Write] Event category(used for discarding outdated events)is_system_event(bool): [Read-Write] Is nDisplay internal event(should never be true for end users)name(str): [Read-Write] Event name(used for discarding outdated events)parameters(Map[str, str]): [Read-Write] Event parametersshould_discard_on_repeat(bool): [Read-Write] Should older events with the same Name / Type / Category(for JSON) or ID(for binary) be discarded if a new one receivedtype(str): [Read-Write] Event type(used for discarding outdated events)