unreal.DisplayClusterClusterEventBinary¶
- class unreal.DisplayClusterClusterEventBinary(is_system_event: bool = False, should_discard_on_repeat: bool = False, event_id: int = 0, event_data: None = [])¶
Bases:
DisplayClusterClusterEventBase- /
Cluster event BINARY
/
C++ Source:
Plugin: nDisplay
Module: DisplayCluster
File: DisplayClusterClusterEvent.h
Editor Properties: (see get_editor_property/set_editor_property)
event_data(Array[uint8]): [Read-Write] Binary event dataevent_id(int32): [Read-Write] Event ID(used for discarding outdated events)is_system_event(bool): [Read-Write] Is nDisplay internal event(should never be true for end users)should_discard_on_repeat(bool): [Read-Write] Should older events with the same Name / Type / Category(for JSON) or ID(for binary) be discarded if a new one received