unreal.DisplayClusterClusterEventBase¶
- class unreal.DisplayClusterClusterEventBase(is_system_event: bool = False, should_discard_on_repeat: bool = False)¶
Bases:
StructBase- /
Common cluster event data
/
C++ Source:
Plugin: nDisplay
Module: DisplayCluster
File: DisplayClusterClusterEvent.h
Editor Properties: (see get_editor_property/set_editor_property)
is_system_event(bool): [Read-Write] Is nDisplay internal event(should never be true for end users)should_discard_on_repeat(bool): [Read-Write] Should older events with the same Name / Type / Category(for JSON) or ID(for binary) be discarded if a new one received