unreal.DialogueContextMapping¶
- class unreal.DialogueContextMapping¶
Bases:
StructBaseDialogue Context Mapping
C++ Source:
Module: Engine
File: DialogueWave.h
Editor Properties: (see get_editor_property/set_editor_property)
context(DialogueContext): [Read-Write] The context of the dialogue.localization_key_format(str): [Read-Write] The format string to use when generating the localization key for this context. This must be unique within the owner dialogue wave. Available format markers:{ContextHash} - A hash generated from the speaker and target voices.
sound_wave(SoundWave): [Read-Write] The soundwave to play for this dialogue.