unreal.DialogueContext¶
- class unreal.DialogueContext(speaker: DialogueVoice = Ellipsis, targets: None = [])¶
Bases:
StructBaseDialogue Context
C++ Source:
Module: Engine
File: DialogueTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
speaker(DialogueVoice): [Read-Write] The person speaking the dialogue.targets(Array[DialogueVoice]): [Read-Write] The people being spoken to.
- property speaker: DialogueVoice¶
[Read-Write] The person speaking the dialogue.
- Type: