unreal.DefaultCameraShakeBase¶
- class unreal.DefaultCameraShakeBase(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
CameraShakeBaseLike UCameraShakeBase but with a perlin noise shake pattern by default, for convenience.
C++ Source:
Plugin: EngineCameras
Module: EngineCameras
File: DefaultCameraShakeBase.h
Editor Properties: (see get_editor_property/set_editor_property)
root_shake_pattern(CameraShakePattern): [Read-Write] The root pattern for this camera shakeshake_scale(float): [Read-Write] The overall scale to apply to the shake. Only valid when the shake is active.single_instance(bool): [Read-Write] If true to only allow a single instance of this shake class to play at any given time. Subsequent attempts to play this shake will simply restart the timer.