unreal.DaySequenceSubsystem¶
- class unreal.DaySequenceSubsystem(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
WorldSubsystemDay Sequence Subsystem
C++ Source:
Plugin: DaySequence
Module: DaySequence
File: DaySequenceSubsystem.h
Editor Properties: (see get_editor_property/set_editor_property)
on_day_sequence_actor_set(OnDaySequenceActorSet): [Read-Write] Blueprint exposed delegate that is broadcast when the active DaySequenceActor changes.
- get_day_sequence_actor(find_fallback_on_null=True) DaySequenceActor¶
Get Day Sequence Actor
- Parameters:
find_fallback_on_null (bool)
- Return type:
- property on_day_sequence_actor_set: OnDaySequenceActorSet¶
[Read-Write] Blueprint exposed delegate that is broadcast when the active DaySequenceActor changes.
- Type:
- set_day_sequence_actor(actor) None¶
Set Day Sequence Actor
- Parameters:
actor (DaySequenceActor)