unreal.DaySequenceSubsystem

class unreal.DaySequenceSubsystem(outer: Object | None = None, name: Name | str = 'None')

Bases: WorldSubsystem

Day Sequence Subsystem

C++ Source:

  • Plugin: DaySequence

  • Module: DaySequence

  • File: DaySequenceSubsystem.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_day_sequence_actor_set (OnDaySequenceActorSet): [Read-Write] Blueprint exposed delegate that is broadcast when the active DaySequenceActor changes.

get_day_sequence_actor(find_fallback_on_null=True) DaySequenceActor

Get Day Sequence Actor

Parameters:

find_fallback_on_null (bool)

Return type:

DaySequenceActor

property on_day_sequence_actor_set: OnDaySequenceActorSet

[Read-Write] Blueprint exposed delegate that is broadcast when the active DaySequenceActor changes.

Type:

(OnDaySequenceActorSet)

set_day_sequence_actor(actor) None

Set Day Sequence Actor

Parameters:

actor (DaySequenceActor)