unreal.DaySequenceStaticTimeContributor

class unreal.DaySequenceStaticTimeContributor(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

A Blueprint exposed static time contributor. Used to contribute to static time blending for the specified Day Sequence Actor without needing to spawn actors and/or components.

C++ Source:

  • Plugin: DaySequence

  • Module: DaySequence

  • File: DaySequenceStaticTime.h

Editor Properties: (see get_editor_property/set_editor_property)

  • blend_weight (float): [Read-Write] The desired blend weight. Once bound to a Day Sequence Actor, this can be freely changed without rebinding.

  • static_time (float): [Read-Write] The desired static time. Once bound to a Day Sequence Actor, this can be freely changed without rebinding.

  • wants_static_time (bool): [Read-Write] Determines whether or not this contributor is effective once we are bound. This can be freely changed to enable/disable the contributor without rebinding.

bind_to_day_sequence_actor(target_actor, priority=1000) None

Begin contributing static time to the specified actor.

Parameters:
property blend_weight: float

[Read-Write] The desired blend weight. Once bound to a Day Sequence Actor, this can be freely changed without rebinding.

Type:

(float)

property static_time: float

[Read-Write] The desired static time. Once bound to a Day Sequence Actor, this can be freely changed without rebinding.

Type:

(float)

unbind_from_day_sequence_actor() None

Stop contributing static time.

property wants_static_time: bool

[Read-Write] Determines whether or not this contributor is effective once we are bound. This can be freely changed to enable/disable the contributor without rebinding.

Type:

(bool)