unreal.DaySequenceStaticTimeContributor¶
- class unreal.DaySequenceStaticTimeContributor(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectA Blueprint exposed static time contributor. Used to contribute to static time blending for the specified Day Sequence Actor without needing to spawn actors and/or components.
C++ Source:
Plugin: DaySequence
Module: DaySequence
File: DaySequenceStaticTime.h
Editor Properties: (see get_editor_property/set_editor_property)
blend_weight(float): [Read-Write] The desired blend weight. Once bound to a Day Sequence Actor, this can be freely changed without rebinding.static_time(float): [Read-Write] The desired static time. Once bound to a Day Sequence Actor, this can be freely changed without rebinding.wants_static_time(bool): [Read-Write] Determines whether or not this contributor is effective once we are bound. This can be freely changed to enable/disable the contributor without rebinding.
- bind_to_day_sequence_actor(target_actor, priority=1000) None¶
Begin contributing static time to the specified actor.
- Parameters:
target_actor (DaySequenceActor)
priority (int32)
- property blend_weight: float¶
[Read-Write] The desired blend weight. Once bound to a Day Sequence Actor, this can be freely changed without rebinding.
- Type:
(float)