unreal.DaySequenceModifierUserBlendPolicy¶
- class unreal.DaySequenceModifierUserBlendPolicy¶
Bases:
EnumBaseEnum specifying how the modifier resolves the user specified blend weight against the internal blend weight.
C++ Source:
Plugin: DaySequence
Module: DaySequence
File: DaySequenceModifierComponent.h
- IGNORED: DaySequenceModifierUserBlendPolicy = Ellipsis¶
User specified weights are ignored (i.e. the effective weight is InternallyComputedWeight
- Type:
0
- MAXIMUM: DaySequenceModifierUserBlendPolicy = Ellipsis¶
The effective weight is FMath::Max(InternallyComputedWeight, UserSpecifiedWeight
- Type:
2
- MINIMUM: DaySequenceModifierUserBlendPolicy = Ellipsis¶
(default) The effective weight is FMath::Min(InternallyComputedWeight, UserSpecifiedWeight
- Type:
1
- OVERRIDE: DaySequenceModifierUserBlendPolicy = Ellipsis¶
The effective weight is UserSpecifiedWeight
- Type:
3