unreal.DaySequenceModifierUserBlendPolicy

class unreal.DaySequenceModifierUserBlendPolicy

Bases: EnumBase

Enum specifying how the modifier resolves the user specified blend weight against the internal blend weight.

C++ Source:

  • Plugin: DaySequence

  • Module: DaySequence

  • File: DaySequenceModifierComponent.h

IGNORED: DaySequenceModifierUserBlendPolicy = Ellipsis

User specified weights are ignored (i.e. the effective weight is InternallyComputedWeight

Type:

0

MAXIMUM: DaySequenceModifierUserBlendPolicy = Ellipsis

The effective weight is FMath::Max(InternallyComputedWeight, UserSpecifiedWeight

Type:

2

MINIMUM: DaySequenceModifierUserBlendPolicy = Ellipsis

(default) The effective weight is FMath::Min(InternallyComputedWeight, UserSpecifiedWeight

Type:

1

OVERRIDE: DaySequenceModifierUserBlendPolicy = Ellipsis

The effective weight is UserSpecifiedWeight

Type:

3