unreal.DaySequenceModifierMode¶
- class unreal.DaySequenceModifierMode¶
Bases:
EnumBaseEnum that defines modifier behavior for auto enabling and computing the internal blend weight.
C++ Source:
Plugin: DaySequence
Module: DaySequence
File: DaySequenceModifierComponent.h
- GLOBAL: DaySequenceModifierMode = Ellipsis¶
Blend weight is always 1.0.
- Type:
0
- TIME: DaySequenceModifierMode = Ellipsis¶
Blend weight smoothly moves between 0.0 and 1.0 at a fixed rate according to when the blend target last crossed the volume boundary.
- Type:
2
- VOLUME: DaySequenceModifierMode = Ellipsis¶
Blend weight smoothly moves between 0.0 and 1.0 according to how far the blend target is from the volume boundary.
- Type:
1