unreal.DatasmithStaticMeshImportOptions¶
- class unreal.DatasmithStaticMeshImportOptions(min_lightmap_resolution=DatasmithImportLightmapMin.LIGHTMAP_64, max_lightmap_resolution=DatasmithImportLightmapMax.LIGHTMAP_512, generate_lightmap_u_vs=True, remove_degenerates=True)¶
Bases:
unreal.StructBaseDatasmith Static Mesh Import Options
C++ Source:
Plugin: DatasmithContent
Module: DatasmithContent
File: DatasmithImportOptions.h
Editor Properties: (see get_editor_property/set_editor_property)
generate_lightmap_u_vs(bool): [Read-Write] Generate Lightmap UVsmax_lightmap_resolution(DatasmithImportLightmapMax): [Read-Write] Max Lightmap Resolution: Maximum resolution for auto-generated lightmap UVsmin_lightmap_resolution(DatasmithImportLightmapMin): [Read-Write] Min Lightmap Resolution: Minimum resolution for auto-generated lightmap UVsremove_degenerates(bool): [Read-Write] Remove Degenerates
- property max_lightmap_resolution¶
[Read-Write] Max Lightmap Resolution: Maximum resolution for auto-generated lightmap UVs
- Type
- property min_lightmap_resolution¶
[Read-Write] Min Lightmap Resolution: Minimum resolution for auto-generated lightmap UVs
- Type