unreal.DatasmithRetessellationOptions¶
- class unreal.DatasmithRetessellationOptions(chord_tolerance: float = 0.0, max_edge_length: float = 0.0, normal_tolerance: float = 0.0, stitching_technique: DatasmithCADStitchingTechnique = Ellipsis, geometric_tolerance: float = 0.0, stitching_tolerance: float = 0.0, retessellation_rule: DatasmithCADRetessellationRule = Ellipsis)¶
Bases:
DatasmithTessellationOptionsDatasmith Retessellation Options
C++ Source:
Plugin: DatasmithContent
Module: DatasmithContent
File: DatasmithImportOptions.h
Editor Properties: (see get_editor_property/set_editor_property)
chord_tolerance(float): [Read-Write] Maximum distance between any generated triangle and the original surface. Smaller values make more triangles.geometric_tolerance(double): [Read-Write] Tolerance used to determine if a surface should be tessellated or not.max_edge_length(float): [Read-Write] Maximum length of any edge in the generated triangles. Smaller values make more triangles.normal_tolerance(float): [Read-Write] Maximum angle between adjacent triangles. Smaller values make more triangles.retessellation_rule(DatasmithCADRetessellationRule): [Read-Write] Regenerate deleted surfaces during retesselate or ignore themstitching_technique(DatasmithCADStitchingTechnique): [Read-Write] Stitching technique applied on model before tessellation. Sewing could impact number of objects.stitching_tolerance(double): [Read-Write] Tolerance used to determine if two surfaces should be stitched.
- property retessellation_rule: DatasmithCADRetessellationRule¶
[Read-Write] Regenerate deleted surfaces during retesselate or ignore them
- Type: