unreal.DataRegistryItemAcquiredBPCallback¶
- class unreal.DataRegistryItemAcquiredBPCallback(*args: Any, **kwargs: Any)¶
Bases:
DelegateBaseBlueprint delegate called when item is loaded, you will need to re-query the cache
- Parameters:
item_id (DataRegistryId)
resolved_lookup (DataRegistryLookup)
status (DataRegistryAcquireStatus)
C++ Source:
Plugin: DataRegistry
Module: DataRegistry
File: DataRegistryTypes.h