unreal.DataLinkExecutorObject¶
- class unreal.DataLinkExecutorObject(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectUObject wrapper for Data Link Executor for Blueprint usage
C++ Source:
Plugin: DataLink
Module: DataLink
File: DataLinkExecutorObject.h
Editor Properties: (see get_editor_property/set_editor_property)
context_name(str): [Read-Write] Additional context to identify the data link executiondata_link_instance(DataLinkInstance): [Read-Write] Data link graph and input data to executeon_execution_finished(ReceiveDataLinkExecutionFinished): [Read-Write] Delegate called when data link execution has finished completelyon_output_data(ReceiveDataLinkOutputData): [Read-Write] Delegate called when data link execution has output data readysink_provider(DataLinkSinkProvider): [Read-Write] Optional: Sink to use for cross execution storage
- property context_name: str¶
[Read-Write] Additional context to identify the data link execution
- Type:
(str)
- property data_link_instance: DataLinkInstance¶
[Read-Write] Data link graph and input data to execute
- Type:
- property on_execution_finished: ReceiveDataLinkExecutionFinished¶
[Read-Write] Delegate called when data link execution has finished completely
- Type:
- property on_output_data: ReceiveDataLinkOutputData¶
[Read-Write] Delegate called when data link execution has output data ready
- Type:
- property sink_provider: DataLinkSinkProvider¶
Sink to use for cross execution storage
- Type:
- Type:
[Read-Write] Optional