unreal.DMXInputPortReference¶
- class unreal.DMXInputPortReference(port_guid=[], enabled_flag=True)¶
Bases:
unreal.StructBaseReference of an input port
C++ Source:
Plugin: DMXProtocol
Module: DMXProtocol
File: DMXInputPortReference.h
Editor Properties: (see get_editor_property/set_editor_property)
enabled_flag(bool): [Read-Write] Enabled Flag: Optional flag for port references that can be enabled or disabledport_guid(Guid): [Read-Write] Port Guid: Unique identifier shared with port config and port instance. Note: This needs be BlueprintReadWrite to be accessible to property type customization, but is hidden by customization.