unreal.DMXFixtureComponentDouble¶
- class unreal.DMXFixtureComponentDouble(outer=None, name='None')¶
Bases:
unreal.DMXFixtureComponentComponent that uses 2 DMX channels
C++ Source:
Plugin: DMXFixtures
Module: DMXFixtures
File: DMXFixtureComponentDouble.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_user_data(Array(AssetUserData)): [Read-Write] Asset User Data: Array of user data stored with the componentauto_activate(bool): [Read-Write] Auto Activate: Whether the component is activated at creation or must be explicitly activated.can_ever_affect_navigation(bool): [Read-Write] Can Ever Affect Navigation: Whether this component can potentially influence navigationcomponent_tags(Array(Name)): [Read-Write] Component Tags: Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.dmx_channel1(DMXChannelData): [Read-Write] DMXChannel 1: The first dmx attribute the component handlesdmx_channel2(DMXChannelData): [Read-Write] DMXChannel 2: The second dmx attribute the component handleseditable_when_inherited(bool): [Read-Write] Editable when Inherited: True if this component can be modified when it was inherited from a parent actor classinterpolation_scale(float): [Read-Write] Interpolation Scale: The scale of the interpolation speed. Faster when > 1, slower when < 1is_editor_only(bool): [Read-Write] Is Editor Only: If true, the component will be excluded from non-editor buildsis_enabled(bool): [Read-Write] Is Enabled: If used within a DMX Fixture Actor or Fixture Matrix Actor, the component only receives data when set to true. Else needs be implemented in blueprints.on_component_activated(ActorComponentActivatedSignature): [Read-Write] On Component Activated: Called when the component has been activated, with parameter indicating if it was from a reseton_component_deactivated(ActorComponentDeactivateSignature): [Read-Write] On Component Deactivated: Called when the component has been deactivatedprimary_component_tick(ActorComponentTickFunction): [Read-Write] Primary Component Tick: Main tick function for the Componentreplicates(bool): [Read-Write] Replicates: Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!skip_threshold(float): [Read-Write] Skip Threshold: Value changes smaller than this threshold are ignoreduse_interpolation(bool): [Read-Write] Use Interpolation: If used within a DMX Fixture Actor or Fixture Matrix Actor, the plugin interpolates towards the last set value.
- property dmx_channel1¶
[Read-Only] DMXChannel 1: The first dmx attribute the component handles
- Type
- property dmx_channel2¶
[Read-Only] DMXChannel 2: The second dmx attribute the component handles
- Type
- dmx_interpolated_step(channel_index)¶
deprecated: ‘dmx_interpolated_step’ was renamed to ‘get_dmx_interpolated_step’.
- dmx_interpolated_value(channel_index)¶
deprecated: ‘dmx_interpolated_value’ was renamed to ‘get_dmx_interpolated_value’.
- dmx_is_interpolation_done(channel_index)¶
deprecated: ‘dmx_is_interpolation_done’ was renamed to ‘is_dmx_interpolation_done’.
- dmx_target_value(channel_index)¶
deprecated: ‘dmx_target_value’ was renamed to ‘get_dmx_target_value’.
- get_dmx_interpolated_step(channel_index) float¶
Gets the interpolation delta value (step) for this frame
- Parameters
channel_index (int32) –
- Return type
- get_dmx_interpolated_value(channel_index) float¶
Gets the current interpolated value
- Parameters
channel_index (int32) –
- Return type
- get_dmx_target_value(channel_index) float¶
Gets the target value towards which the component interpolates
- Parameters
channel_index (int32) –
- Return type
- is_dmx_interpolation_done(channel_index) bool¶
True if the target value is reached and no interpolation is required
- Parameters
channel_index (int32) –
- Return type
- set_channel1_value_no_interp(channel1_value) None¶
Sets first value of the second channel. When interpolation is enabled this function should be called until the value is reached, else just once */
- Parameters
channel1_value (float) –
- set_channel2_value_no_interp(channel2_value) None¶
Sets second value of the second channel. When interpolation is enabled this function should be called until the value is reached, else just once
- Parameters
channel2_value (float) –
- set_component_channel1(channel1_value)¶
deprecated: ‘set_component_channel1’ was renamed to ‘set_channel1_value_no_interp’.
- set_component_channel2(channel2_value)¶
deprecated: ‘set_component_channel2’ was renamed to ‘set_channel2_value_no_interp’.