unreal.DMXFixtureComponent¶
- class unreal.DMXFixtureComponent(outer=None, name='None')¶
Bases:
unreal.ActorComponentDMXFixture Component
C++ Source:
Plugin: DMXFixtures
Module: DMXFixtures
File: DMXFixtureComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_user_data(Array(AssetUserData)): [Read-Write] Asset User Data: Array of user data stored with the componentauto_activate(bool): [Read-Write] Auto Activate: Whether the component is activated at creation or must be explicitly activated.can_ever_affect_navigation(bool): [Read-Write] Can Ever Affect Navigation: Whether this component can potentially influence navigationcomponent_tags(Array(Name)): [Read-Write] Component Tags: Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.editable_when_inherited(bool): [Read-Write] Editable when Inherited: True if this component can be modified when it was inherited from a parent actor classinterpolation_scale(float): [Read-Write] Interpolation Scale: The scale of the interpolation speed. Faster when > 1, slower when < 1is_editor_only(bool): [Read-Write] Is Editor Only: If true, the component will be excluded from non-editor buildsis_enabled(bool): [Read-Write] Is Enabled: If used within a DMX Fixture Actor or Fixture Matrix Actor, the component only receives data when set to true. Else needs be implemented in blueprints.on_component_activated(ActorComponentActivatedSignature): [Read-Write] On Component Activated: Called when the component has been activated, with parameter indicating if it was from a reseton_component_deactivated(ActorComponentDeactivateSignature): [Read-Write] On Component Deactivated: Called when the component has been deactivatedprimary_component_tick(ActorComponentTickFunction): [Read-Write] Primary Component Tick: Main tick function for the Componentreplicates(bool): [Read-Write] Replicates: Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!skip_threshold(float): [Read-Write] Skip Threshold: Value changes smaller than this threshold are ignoreduse_interpolation(bool): [Read-Write] Use Interpolation: If used within a DMX Fixture Actor or Fixture Matrix Actor, the plugin interpolates towards the last set value.
- get_parent_fixture_actor() DMXFixtureActor¶
If attached to a DMX Fixture Actor, returns the parent fixture actor.
- Return type